

You probably will now see a completely transparent image.

To tell GIMP “don’t ask me that stuff everytime I wanna load a dds file” uncheck the second option too. For importing the models into Blender, we don’t need those mimaps, so we uncheck the mimap option. This step saves computing power when loading the 3D Model in the game, because we don’t have to scale down the image a couple of times everytime we load the texture. Since DDS files commonly contain game textures, pre-processed mipmaps are already provided there. GIMP will ask you a couple of questions now:
Eve online ship models download#
If you don’t know how: Browse the plugin website for details or read the readme.txt file provided in the download archive. You can now close the TriExporter if you want to. This is useful, because we can now load and edit all the textures, save them to the upper folder ( Harbinger in my case) and delete the created abc2 folder after that, because we dont need the. You now have the complete abc2 folder in your directory. I recommend you use the same folder, in which you exported your model.įor the purpose of using EVE models I created a own little folder structure for example, like: /Ships/Amarr/Harbinger/ With the abc2 folder selected, click on the top menu File and click Unstuff…Ĭhoose your destination folder. Now we will unstuff everything in that folder to have the dds-texture files instead of unstuffing every dds-file separately (because TriExporter currently can only unstuff a single file or a complete folder but not multiple selected files). In the TriExporter directory list, select now the folder containing your model. TriExporter will create two files now: One with. Also select Obj files (*.obj) at the bottom of the file requester window. Now click on the File menu at the top and select Export model…Ĭhoose your directory and filename (e.g. In the new version of TriExporter you can zoom in and out by using the mouse wheel if the viewport is focused. In the right 3D viewport you now should be able to see the model.
Eve online ship models how to#
You just have to know basic knowlegde about Blender and GIMP and learn how to use the TriExporter. So this first blog entry will just deal with a random topic, that i’m currently working on: EVE Online stuff in Blender 3D.Ī couple of weeks ago i asked myself if it’s possible to use 3D models designed by CCP in Blender. I guess i won’t use wordpress for that common “it’s 10 pm at the moment and i’m going to bed now” microblogging stuff, but rather to post some geeky computer related thingies to the big internet world out there.
