rightem.blogg.se

Eve online ship models
Eve online ship models






eve online ship models
  1. Eve online ship models how to#
  2. Eve online ship models download#

You probably will now see a completely transparent image.

eve online ship models

To tell GIMP “don’t ask me that stuff everytime I wanna load a dds file” uncheck the second option too. For importing the models into Blender, we don’t need those mimaps, so we uncheck the mimap option. This step saves computing power when loading the 3D Model in the game, because we don’t have to scale down the image a couple of times everytime we load the texture. Since DDS files commonly contain game textures, pre-processed mipmaps are already provided there. GIMP will ask you a couple of questions now:

Eve online ship models download#

If you don’t know how: Browse the plugin website for details or read the readme.txt file provided in the download archive. You can now close the TriExporter if you want to. This is useful, because we can now load and edit all the textures, save them to the upper folder ( Harbinger in my case) and delete the created abc2 folder after that, because we dont need the. You now have the complete abc2 folder in your directory. I recommend you use the same folder, in which you exported your model.įor the purpose of using EVE models I created a own little folder structure for example, like: /Ships/Amarr/Harbinger/ With the abc2 folder selected, click on the top menu File and click Unstuff…Ĭhoose your destination folder. Now we will unstuff everything in that folder to have the dds-texture files instead of unstuffing every dds-file separately (because TriExporter currently can only unstuff a single file or a complete folder but not multiple selected files). In the TriExporter directory list, select now the folder containing your model. TriExporter will create two files now: One with. Also select Obj files (*.obj) at the bottom of the file requester window. Now click on the File menu at the top and select Export model…Ĭhoose your directory and filename (e.g. In the new version of TriExporter you can zoom in and out by using the mouse wheel if the viewport is focused. In the right 3D viewport you now should be able to see the model.

  • gr2: A default and a low detail model with 3D data and texture coordinatesĭouble click on the gr2-file without the low detail name-postfix.
  • dds: Mostly 3 different files for the models textures.
  • red: This file contains the scripted stuff for the game.
  • There always should be three different file types: You should be able to see a couple of files now and their size: So we open the folder res/dx9/model/amarr/abc2/īy the way: I guess abc means Amarr Battle cruiser. In this tutorial we will import a ship, the Harbinger, because it has a couple of textures you need to import and set up correct in Blender for the ships material. This is the folder for the primary EVE Online models, like ships, stations, wrecks, cargo containers and whatever. Open the virtual directory res/dx9/model/ If it asks for the EVE Online folder, just select it, or do that by using the menu at the top: File > Set folder… That should not be that difficult, so I won’t insert a screenshot based guide for this now. 1) Export the model files from EVE Onlineįirst you have to copy the granny.dll in your TriExporter directory. I will just assume now you know what GIMP does and you have enough Blender knowlegde to actually use the models you want to import. Now you have all your tools and we can start the work, right? Sure. Just look for your actual newest version at the end of the thread.įor the granny.dll just ask Google or search for it in the EVE board. So, if that link doesn’t work, try to browse this thread. But like almost every direct link it may become a dead one in future. Getting the exporter with the granny.dll (which is neccessary and used to read the EVE filesystem) is kinda tricky, because it’s a community developed tool and there is no really website with a single “Download now” button. TriExporter is the tool you need to export EVE Online models out of their packed filesystem into a single obj/3ds file, which containt the 3D data of that single model. This is everything i used to use to import a 3D model including textures into Blender: Whoow, we’re already by the tools you need.

    Eve online ship models how to#

    You just have to know basic knowlegde about Blender and GIMP and learn how to use the TriExporter. So this first blog entry will just deal with a random topic, that i’m currently working on: EVE Online stuff in Blender 3D.Ī couple of weeks ago i asked myself if it’s possible to use 3D models designed by CCP in Blender. I guess i won’t use wordpress for that common “it’s 10 pm at the moment and i’m going to bed now” microblogging stuff, but rather to post some geeky computer related thingies to the big internet world out there.








    Eve online ship models